Convert FBX to OBJ
Free online FBX-to-OBJ converter. No sign-up, no upload, no watermark — it runs entirely in your browser.
Drop your FBX file here
or click to browse · we convert it to OBJ instantly
100% in your browser — your file never leaves your device.
FBX is what Mixamo, Unity asset packs, Sketchfab's auto-export and every Maya and 3ds Max scene give you, and it's the format with the most ways to go sideways when all you wanted was the mesh. Read the four checks below before you convert and you'll skip the usual afternoon of 'why is it 100× too big and lying on its side'. What comes out: the geometry in its rest pose with UVs intact, each mesh as its own named object. What doesn't: the rig, the animation, lights, cameras and the material graph — which, for most jobs, is exactly the point.
Converting Autodesk FBX to Wavefront OBJ
FBX is Autodesk's rich format for rigged, animated assets used across game and film pipelines. When you just need the static mesh — to 3D print, retopologize or import somewhere simple — converting FBX to OBJ gives you a clean, portable model.
What's kept and what's dropped
The current-pose mesh geometry and UV coordinates are exported. Rigging, animation, lights and cameras aren't part of OBJ and are dropped.
What this conversion is actually for
Mixamo character, headed for the printer
Mixamo downloads are FBX, in centimetres, in a T-pose. FBX → OBJ here gives me the rest-pose mesh with body, hair and clothing as separate objects; from there it's OBJ → STL and the slicer (or skip a step with FBX → STL). Want a dramatic pose printed? Pose it in Blender and export from there — this converter won't apply animation frames.
An asset-pack prop for a tool with no FBX import
Instant Meshes, for retopology, reads OBJ and PLY only. Tinkercad wants STL or OBJ. So do most web viewers. OBJ is the lowest common denominator that still carries UVs, so the texture layout is waiting when the mesh comes back.
A Sketchfab download with a dozen texture files
For a miniature or a grey render I need the shape, not the 4K PBR set. OBJ drops the images and keeps the UVs, so if I change my mind the same textures map straight back on in Blender.
How to convert FBX to OBJ
- 1Drop your FBX file onto the box above, or click to browse for it.
- 2Sculptor converts it to OBJ right in your browser — nothing is uploaded.
- 3Your OBJ file downloads automatically. That's it.
Before you trust the OBJ: 4 checks
- Units
- FBX from Maya, Mixamo and Unity is almost always in centimetres; OBJ has no units at all, so the numbers come across unchanged. A 180 cm character becomes 180 units — 180 mm in a slicer, 180 m in Unity. Set the scale on import (Blender's OBJ importer: Scale 0.01 for a metre-based scene).
- Pose
- You get the rest pose — the skeleton isn't applied and no animation frame is baked. That's the bind pose for a rigged character, which is normally what you want for retopology or printing.
- Parts
- Each FBX mesh becomes its own object in the OBJ, keeping its name. Handy for deleting the eyeballs before a print; if you need one merged mesh, join them in Blender (Ctrl+J) or convert to STL, which merges everything.
- FBX version
- Binary and ASCII FBX from 2011 onwards (file version 7.x) load. Anything older — FBX 6.1 from 2010-era archives — fails with a version error; run it through Autodesk's free FBX Converter once to re-save it as 2013, then convert here.
New to these formats? Read what an OBJ file is. Check the result in the free OBJ viewer before it goes anywhere.
FBX to OBJ — FAQ
- Which FBX files work?
- Binary or ASCII, FBX 2011 and newer (file version 7.x) — which covers Maya, 3ds Max, Blender, Unity, Mixamo and Sketchfab exports from the last decade. FBX 6.x and older aren't supported; re-save them with Autodesk's free FBX Converter first.
- Do I get the T-pose or the animated pose?
- The rest pose. The skeleton and animation aren't evaluated; the mesh is written as it was modelled. To export a specific frame, pose it in Blender or Maya and export OBJ from there.
- Where did my textures go?
- OBJ can't embed images and no .mtl is written here, so textures aren't carried — but the UV coordinates are, so the original image files map straight back onto the mesh in any 3D app. Textures embedded inside the FBX are simply skipped.
- Why is the OBJ 100× too big — or tiny?
- Because the FBX was in centimetres (usually) and OBJ has no units. Nothing was scaled; your target app is just reading centimetre numbers as its own unit. Set the import scale — 0.01 into a metre-based scene, or leave it alone for a slicer, where 180 units reads as a 180 mm print.
- Are the separate meshes kept?
- Yes. Every mesh in the FBX scene becomes a named 'o' object in the OBJ at its final world position — parent transforms are baked, so nothing floats off to the origin.
- I only want to 3D print it — should I convert to STL instead?
- If the mesh is going straight to a slicer, yes: the FBX to STL converter does the same rest-pose extraction and merges every part into one solid, which is what the slicer wants. Come through OBJ when you'll edit, retopologize or texture first.
- Blender imports FBX — why use this?
- When Blender isn't on this machine, when the file's on a phone or Chromebook, or when you want the mesh in ten seconds without a 300 MB install. The FBX never leaves your browser either way.
Need a model you don't have yet?
Describe it or upload an image — Sculptor generates a fresh 3D model across the best AI engines, then exports it in OBJ and more.
Generate a 3D modelPrinting something? See the AI-for-3D-printing guide